This is the 32blit version of my Waternet game which is a multiplatform puzzle game initially written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck using the gbdk sdk. This a port based on the gamebuino meta version

Controls Web

Clicking anywhere on the page after loading the game will prevent controls working, If controls don't work try clicking the blue border around the game, not the game canvas itself or reload the page!

ButtonAction
UConfirm in menu and level selector, rotate or slide action while playing
IBack in menu, level selector and game
Arrow keysMove cursor, select menus


Controls

ButtonAction
A Confirm in menu and level selector, rotate or slide action while playing
B Back in menu, level selector and game
DPADMove cursor, select menus

Game Modes

The aim of the game, in any game mode is always to connect all pipes so that water can flow through them from the water point source. How you can accomplish this depends on the game mode. The game has a help section in the main menu where you can always check up on the rules of each game mode.

Rotate Mode

You need to connect all the pipes so water flows through them, by pressing the A button on a pipe, to rotate the single pipe.

Slide Mode

You need to connect all the pipes so water flows through them, by pressing the A on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at.

Roslid Mode

You need to connect all the pipes so water flows through them, by pressing the A on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at. You can also press the A on a pipe, to rotate the single pipe. This is a combination Rotate and Slide mode.

Version History

V1.2.0:

  • Adjusted sound a bit
  • Always Redraws whole screen during render
  • Should fix the system menu weirdness with the game

V1.0.0:

  • Initial Release

Credits

Waternet game concept is based on the Net and Netslide game from the Simon Tatham's Portable Puzzle Collection, it's my own implementation of these 2 game concepts mixed into one game

Download

Download
waternet_32blit-v1.2-WIN64.zip 931 kB
Download
waternet_32blit-v1.2-STM32.zip 47 kB
Download
waternet_32blit-v1.2-MACOS.zip 5.2 MB
Download
waternet_32blit-v1.2-LIN64.zip 95 kB
Download
waternet_32blit-v1.2-PicoSystem.zip 112 kB

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