It's playdate c SDK game for playdate, i reimplemented thé playdate api in sdl. Basically i took thé headers and implemented Every function using my own way in sdl. This made it possible to use unmodified code of my playdate games and compile them for Mac, Linux, Windows as well as web using emscripten. It also allowed me to expand thé SDK and use colored graphics. This reimplementation is not perfect and not complete, but was enough to make my games work like this. You can find it here https://github.com/joyrider3774/Playdate_Api_SDL2
Hey thanks, there is always the random mode, if other game mode's are too difficult for you. But i admit the game can be brutally hard especially in the rotate mode (even the very easy levels are hard there)
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if anyone sees this, how did you get the game to run in the browser? is it a pulp game, or something else?
It's playdate c SDK game for playdate, i reimplemented thé playdate api in sdl. Basically i took thé headers and implemented Every function using my own way in sdl. This made it possible to use unmodified code of my playdate games and compile them for Mac, Linux, Windows as well as web using emscripten. It also allowed me to expand thé SDK and use colored graphics. This reimplementation is not perfect and not complete, but was enough to make my games work like this. You can find it here https://github.com/joyrider3774/Playdate_Api_SDL2
Can you add an option to have Random always generate a certain size?
Had fun playing through the levels until it got too difficult for me :-) Cool game!
Hey thanks, there is always the random mode, if other game mode's are too difficult for you. But i admit the game can be brutally hard especially in the rotate mode (even the very easy levels are hard there)
Rotate mode is quite easy, the trick is to start from the edges.
Congrats Mate!
thanks