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Hey! This is really cool. I’ve been wanting to target a webplayer for playdate games. How do you do this?

Hi,
My games make use of the playdate C API SDK, and what i did was copy the header files from panic (so no implementations) and tried to implement every single function from the Playdate C API SDK on my own using SDL2 or stub them. It's gotten in such a state that it works for my games and i can just take unmodified playdate C API games source code and recompile for other targets using my api reimplementation. And because i've used SDL2 i can also let it compile using emscripten which will produce webassembly code and run my playdate games in a browser. You can find this api reimplementation here https://github.com/joyrider3774/Playdate_Api_SDL2 but as said does not work for every game, some things will never work (framebuffer modifications), and some things not implemented (but stubbed). If your using the lua SDK someone else might have done something similar.

That’s awesome! Thanks for sharing.

There is a fatal crash bug in "Snakey" which sometimes occurs when you eat an apple. It may have to do with the next apple somehow spawning inside the snake, per the output of the RNG.

Hi,

I'll try to reproduce this and see if i can fix it and bring out an update

Hi,

I just uploaded a new version that should fix this, the problem was not the food entering the body of the snake, but my checking for a new position for the food that prevented the new food position to be in the snake's body. The condition checking was wrong and it could lead the game into an endless loop if you for example eat the current food while having traversed the whole screen vertically with the rest of your snake's body. It could also be reproduced in some other ways but this was the easiest way to reproduce it.

Thanks again for reporting this.

Enjoyed this.  Made a quick review video: https://www.youtube.com/watch?v=-GCmNIqyALc Hope you don't mind me posting it here? 

Hi, it is fine, thanks for the review. Btw i'm not sure you are aware but in the breakout type game, you can hold the A Button to speed up your paddle while moving, i noticed in the video you did not make use of that at times when you could

Ah!  Good tip, I thought I was just sucking as per usual :)

I played it throught the switch version and i loved it. So of course, i downloaded it. But then... my A button on the playdate got stiffed due to your game :(


But i found a fix for the button! So you could say you are directly involved into how the button problem with the playdate got fixed, xD


(Great game, great port, i love it. I love the concept of a game like a Nintendo World Championship type of game)

i don't think my game can be blaimed for failing hardware, but i did notice recently on the discord multiple people mentioning problems with their A Button on numerous games not specifically mine. Like it was not registering button presses good enough anymore. From what i had read on discord some people applied a bit of hot glue somewhere when opening it up. Was that your fix as well ? I wonder if there is some kind of defect or a bad batch of playdates recently, because there have been more people mentioning such issues and maybe it's something panic should look at.

Btw i was not aware your played the fuze version as well, are you in the fuze discord ? At the time of the contest for fuze 4 with wireframe, i also found it a nice idea to have a bunch of games and needing to play them all after each other to get a "global" score looked like a nice way for some score competitions. Its a bit a of shame there is no wifi or scoreboards for none catalog games as i had to revert to using qr codes and not many people seem to have submitted a score for their retro carousel run yet :)

Thanks for playing the game, and i hope your A Button problem remains fixed (also hope i don't run into it :))

I think I have started to notice this - thanks for mentioning it, I'm not going crazy :)

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just in case you did not see this, apparantly oppyz found out the issue, a plastic piece inside the playdate below the button got off center and was causing this, he made a reddit thread and a video about a fix for this. here's the reddit link just in case https://www.reddit.com/r/PlaydateConsole/comments/17eia3q/i_just_found_a_fix_to_...

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"Elegant games, from a more pixelated age." This tempts me to make a Rasberry-pi "e-ink" console so I can play classics instead of ad-filled phone games.

Hi, thanks for the comment.
If you like the little black and white old style games over phone games maybe arduboy is something for you ? A lot of people also create their own arduboy's its fully open source both hardware as software if i remember correctly. See https://www.arduboy.com/