Level 1 kept starting with no collectables. Eventually it did. So I thought it was an introductory level where I just grab the key. I recommend a slow motion or pause when dying or grabbing the key, the music you added, and an animation that gives feedback that I was dying or completing the level--I honestly couldn't tell at first.
Being able to reverse direction on the ladders is a must for Fast Eddie late game levels. I'd say it's a must have feature.
I question the floaty-ness of the jumps, but that's the kind of thing that just means the rest of the game needs to be tweaked around it--not a big deal.
Graphics cohesion suggests to me that this project was part of a game jam.
Thanks for your response. Which brower are you using ? I never had the no orbs / collectibles happen in my chrome browser. The game was a test game to see how godot worked, but i did not quite like how that worked.
The very first version i made of faster dave was in the retrotime in fuze for nintendo switch as well as in the later ported version to SDL and playdate handheld. Retrotime featured 8 retrobased games and the fast eddie remake was one of them.
I'm aware of the floatyness of the jumps but it was a bit done to make sure you could jump over 2 smaller baddies in one jump in the later levels (like on the atari version) but yeah in this version of the game it's more floaty. Every 5 levels the level layout changes.
The game consists of assets i payed and gotten a license for as well as some free / open source assets and was never part of a jam, as said it was mainly just a test to see how godot worked
unfortunately this is a very old project, and as i did not like godot that much it will probably not be updated, but i'm still curious as to what browser you were using where the orbs did not appear at all just to see if it might have been the cause and if i can reproduce it.
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Nice job on a Fast Eddie remake. Keep at it!
I played the web version.
Level 1 kept starting with no collectables. Eventually it did. So I thought it was an introductory level where I just grab the key. I recommend a slow motion or pause when dying or grabbing the key, the music you added, and an animation that gives feedback that I was dying or completing the level--I honestly couldn't tell at first.
Being able to reverse direction on the ladders is a must for Fast Eddie late game levels. I'd say it's a must have feature.
I question the floaty-ness of the jumps, but that's the kind of thing that just means the rest of the game needs to be tweaked around it--not a big deal.
Graphics cohesion suggests to me that this project was part of a game jam.
Again, I'd love to see this game updated.
Hi,
Thanks for your response. Which brower are you using ? I never had the no orbs / collectibles happen in my chrome browser. The game was a test game to see how godot worked, but i did not quite like how that worked.
The very first version i made of faster dave was in the retrotime in fuze for nintendo switch as well as in the later ported version to SDL and playdate handheld. Retrotime featured 8 retrobased games and the fast eddie remake was one of them.
I'm aware of the floatyness of the jumps but it was a bit done to make sure you could jump over 2 smaller baddies in one jump in the later levels (like on the atari version) but yeah in this version of the game it's more floaty. Every 5 levels the level layout changes.
The game consists of assets i payed and gotten a license for as well as some free / open source assets and was never part of a jam, as said it was mainly just a test to see how godot worked
unfortunately this is a very old project, and as i did not like godot that much it will probably not be updated, but i'm still curious as to what browser you were using where the orbs did not appear at all just to see if it might have been the cause and if i can reproduce it.
Using Firefox. I retried and after refreshing the browser and reloading several times, I was only able to reproduce once.
Godot is my weapon of choice.
I played some Fast Eddie last night. I misspoke about the ability to change directions mid ladder.
I understand how it goes about old test projects. Anyhow, keep up the good work!