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great job, thank you! missed playing this game

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Can't wait to try it!  Bravo for having a text size option - finally!

I absolutely love this!! Happy to support you for such awesome work.

Question: would it be possible to add a toggle for classic Ti-83 mechanics? I played that game so much in middle/high school that the controls are forever ingrained into muscle memory. :D

If I remember correctly, the controls were as follows:
Left/Right = move on flat surfaces (or off ledges); also turns blockdude in place if backwards movement is impeded, even by a 1-high block/ledge
Up = climb onto block/ledge directly in front of blockdude
Down = pick up / put down block

This would also complement optional crank controls quite nicely: the crank could allow fast left/right movement, while the left thumb would stay on the D-pad for up/down inputs (or individual left/right taps).

As an added bonus, it'd be great if we could disable the movement/block animations―they're quite lovely to look at, but there was something so satisfying about the immediacy of control on the Ti-83. I used to blaze through those levels at breakneck speed... might be able to do 'em even faster with a crank!

Anyways... thanks for developing this! It's become a shining gem of my Playdate collection, and I can't wait to show my old friends (onto whose graphing calculators I installed blockdude & the other classics) this gorgeous & faithful port.

Hi, I'm glade your liking this, did you check out the Ti-83 skin, i included it for nostalgic reasons :)

About your questions, the controls are fairly hard coded i'm not sure if i could easily add optional controls, it might be possible but not sure need to look into it.

About the block animation thats little bit more difficult, as the game does not directly skip to next place when pressing a direction or picking up a block but has some mechanics to make it move to these locations, so i could do some little animations. This is part of the core of the game and also requires it with the way i programmed it in as there are events when players or boxes arrive on a new spot. This is  harder than implementing the optional controls.

Still i hope you can enjoy the current implemention as well, and in case you did not know this version was based on the Soleau software blockman game, so it contains more levels than the Ti-83 version had. I also wonder what the reaction of your friends will be :)

PS. If you ever happen to create your own levels let me know i can potentially include them in a new update of the game

Ah, got it - thanks for explaining! No worries, it was worth a shot haha... I'm still gonna get plenty of playtime out of this one. 

Cheers!

Literally just yesterday I had the thought "man, I want to play some good old Block Dude on my Playdate, I wonder if someone's made it yet" XD. THANKS!

What a coincedance then :) By the way, this version of the game contains more levels than the calculator game, at the time i had created the gp2x version (where this version is based on), i contacted soleau software to see if i could use their levels and gotten approval, so the first 11 levels may seem similar as the calculator version but there are 10 more levels after that from the blockman game by them. Have fun